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being-brin
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Brin @being-brin

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One Btn Bosses - Demo Changelog

Posted by being-brin - March 3rd, 2022


03.03.2022 - Boss Nerfs Patch

NOTE: We have pushed a fix that should help with all of the "lost" high-scores. It looks like the cookies got reset with the new version so we can't salvage your lost highscores but this should not be happening anymore and your old highscores will remain untouched.


With this fix we want to make the game's first 3 levels a lot more forgiving for mistakes and easier to complete. We did this primarily by reducing the amount of attacks that are being thrown at one player at a time, making the hit-boxes smaller and making it easier to maintain speed or hold position. We decided to slightly touch the last level to make its introduction a bit easier, however we feel like having one hard level for all of you who really want to get good at the game is healthy so we are leaving it mostly unchanged. We also promise to not change anything about the demo, besides bug-fixes, until the end of the competition!


To compensate for the changes happening mid competition we are changing the end date to be one day late:

COMPETITION ENDS 10.03.2022 6PM (UTC)


1. Bug-fixes

  • We fixed the annoying click sound issue by removing the sounds on the line attacks. We'll put it back in when we figure out why it only happens on browsers and how to stop it!


2. Adjustments

  • DASH MOVEMENT: Taking damage or using the movement reduces your speed by a smaller amount. (This should make it easier to maintain speed a higher speed and help with player's DPS.
  • With CLASSIC movement, taking damage reduces your speed for less (same as DASH) but taking a turn reduces it a bit more. This will hopefully make it easier to maintain position when trying to keep yourself in a safe zone such as the quad-square bomb attack on level 2.
  • The square-bomb, triangle, homing missile expolosions and bouncing lines attacks had their hitboxes adjusted to be friendlier.


3. Boss Changes

3.1 - First Steps (Level 1)

  • Significantly increased the amount of time before the boss kills you
  • Increased the size of the play area to make it easier to dodge things


3.2 - First Challenge (Level 2)

  • Removed homing missiles from the level
  • Quad-square-bomb attack now only has one bomb per quadrant and their spacing has been adjusted so it's safe even in the bottom right
  • There is now more time to kill the boss


3.3 - Dash (Level 3)

  • reduced the amount of attacks that make you tap-dash
  • reduced the amount of spinners
  • the soft-enrage of perpetual lines now starts earlier but takes longer to ramp up


3.4 - SQUARE (Level 4)

NOTE: The last level is still affected by all of the attack changes

  • First phase has been adjusted to be slightly easier
  • Removed that f-ing spinning line, you know which one


4. QOL

  • The game now runs at a higher resolution by default!

Tags:

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Comments

I had a time of about 29 seconds on level 4 that didn't get verified, and also got deleted by the update.

Hey, sorry to hear that. We were hoping that the cookies wont get replaced but had no way of testing it out until we published the build. While it's inconvenient, if you were able to get a crazy time like that before on level 4 you should be able to do it again now that its a bit easier.

Thanks for playing the game tho, its lovely to see some people push crazy scores on it!

@brin-o I just encountered the most insane problem imaginable: the game just registered me a score on level 4 that is 16 minutes long!!! I can provide a screenshot if you need it.

We just found this a few minutes ago and a fixed version should be up now!

Wanted to report a bug I found that I used to get my current time of 14:54 on Level 4. If you pause with specific timing (it seems to be slightly before you take damage) you can make it so that the game keeps moving even while the pause menu is still up, which also seems to freeze the timer until you unpause. It's probably most helpful on Level 4, but I imagine could lower times on other levels as well.

hey thanks a bunch. i cleared your time on the level and ill try to get rid of the bug.